Progression

Earn credits, sell valuables, and read token prices

Vendor multipliers, the daily calendar, delivery pay rules, and the token shelf for gear you do not want to craft.

Earn credits, sell valuables, and read token prices

Vendor multipliers, the daily calendar, delivery pay rules, and the token shelf for gear you do not want to craft.

Credits buy vendor stock. Tokens are the premium currency. Gear can be crafted or bought with tokens. Anything either currency spent that a data reset later removed is refunded automatically.

Credits

The Executive Runner gamepass, 449 Robux, doubles credits earned and doubles XP. It also adds a name badge, cyan chat, and early update access. It no longer doubles the daily token, which was a bug fixed in alpha 1.7.

Alpha 1.7 set a one-time credit cap of 5,000,000 to wipe out exploited balances. That cap was not permanent. Players can go past it again.

Daily rewards

Claim them from the top-left panel every 24 hours. Days 1 through 6 of the first week pay 1,000 credits each. Day 7 pays 25 tokens. After the first week, credit days double and the token day increases by 5. Executive Runner doubles the credit side of this calendar.

Valuables

Piles of concrete bricks, paper sheets, and steel beams respawn after a few minutes and hold common valuables. They pause the respawn timer while you stand on them. Higher tiers sit in fixed spots, often near hangouts. Other players cannot take yours; valuables are client-sided.

Sell prices are random inside a range. The averages below come from a 1,000-roll sample. Petra pays 2.5 times for batteries and 1.5 times for electronics. Connor pays 2 times for scrap and 1.5 times for trash. Before alpha 1.7 the vendor bonuses were different, and Connor was simply the best buyer. Use the current multipliers.

Valuable Tier Buyer Range Average
Trash Common Anyone but Connor 10–75 25.150
Trash Common Connor 15–113 37.724
Scrap Common Anyone but Connor 25–175 91.389
Scrap Common Connor 50–350 182.777
Battery Common Anyone but Petra 40–100 66.416
Battery Common Petra 100–250 166.040
Electronics Common Anyone but Petra 35–200 79.059
Electronics Common Petra 53–300 118.589
Jewelry Uncommon Any vendor 100–500 215.630
Tablet Uncommon Any vendor 250–800 383.548
Smartphone Rare Any vendor 400–1500 585.264
Gilded jewelry Rare Any vendor 400–2000 665.478

The Smartphone valuable is not the Runner Phone key item. Scanner Module, 300 tokens, draws two colored arcs on valuables through walls. Common piles are easy to see from their red accent without it.

Deliveries

After you own the Runner Phone, Julian calls about a nearby parcel every few minutes, up to about 20 minutes, or about 2 minutes if you just failed one. Pickups are bags and dropoffs are flags, both on the compass. The parcel spots are fixed; which one you get depends on where you were when he called. Pay scales with how far the dropoff is, not with the district and not with how fast you were inside the timer. Dying or missing the timer pays nothing.

Tokens

Open the wallet beside your balances. Packs are priced in Robux: 75 tokens for 75, 165 for 150, 480 for 400, 1,000 for 800, and 1,940 for 1,500. The 1,500 Robux pack's real rate is a little under 1.3 tokens per Robux and is rounded to 1.3 in the hover text.

Token prices on the gear shelf, if you would rather not craft:

Gear Tokens
Zipline Hook 100
Glove 120
Cable Glider I 150
Climber or Drifter Glove I 175
Climber or Drifter Glove II 210
Springhook 225
Powered Springhook I 325
Grappler or Mag Rail 400
Yank I, Swing I 530
Yank II, Swing II, Launch Rail II 675
Launch Rail I 530

Upgrades from a piece you already own are cheaper than the full shelf price. Examples: Glove to Climber I or Drifter I is 65, those tier I gloves to tier II are 45, Grappler to Yank I or Swing I is 140, and those tier I grapples to tier II are 155. Mag Rail to Launch Rail I is 140, then 155 more to Launch Rail II. Springhook to Powered Springhook I is 110. Zipline Hook to Cable Glider I is 60.

Premium upgrades that are not gear: Paint Palette 100 tokens for 12 UI themes, Signal Booster 175, Scanner Module 300, Warp Core 300.

FAQ

Frequently Asked Questions

Is PARKOUR Reborn free?

Not as a permanent rule. Alpha Access is 349 Robux. Roblox Premium includes access, another player's access key works, and the developers run free periods after major updates. The alpha 1.731 window is October 23 through October 31, 2026, ending at 11:55 PM EST. Beta is planned to be permanently free, with no date set.

Are there working codes?

No code string has been verified for this experience, and the official game description does not list a redeem menu. Do not enter codes from the original PARKOUR experience. If A Mongoose Studio later posts a code, it will name the in-game field.

Where do I start?

The Downtown Tutorial. It pays 10 rank stars and teaches the base moves. Then sync green checkpoints and run the Crystal time trial, northwest of Main Spawn.

How does rank work?

More than 10 rank stars ranks you up. Stars come from medals, challenges, entering districts, some missions, and races. A platinum medal counts as a full rank because the lower medals' stars are included. Every 10 rank-ups you need an Advancement Challenge.

Why does my momentum bar stop growing?

The cap rises with level and stops at level 20. The hard ceiling is 32 walkspeed. Dash and afterboost add temporary red momentum on top, and that bonus is lost when you touch the ground.

Who sells Grappler parts?

Derek sells beginner stock, including Fittings. Petra in Dirwik sells most Grappler parts, but only after you are rank 3 and show her Julian's card. Harper sells Mag Rail parts. Connor sells Springhook parts.